World of Warcraft

WoW Shadowlands: Battle potions will soon be much more convenient to use than before

When the next WoW expansion Shadowlands is released and our heroes set foot in the new dungeons, raids and PvP for the first time, they will have to adjust to a small but subtle change.

Until now, players


to precisely time the use of




, because the

cooldown of

the potions only

started after the end of a boss encounter. This is supposed to change with Shadowlands, the so-called pre-potting is no longer necessary. Blizzard has announced some adjustments to the battle potions in an official blue post (via Wowhead):

  • Battle potions (stat potions and mana potions) have a five minute cooldown in Shadowlands.
  • The cooldown begins immediately upon using the potion, regardless of whether or not you are still in combat.
  • The limit of one combat potion per encounter is eliminated, so you can use multiple potions in longer boss fights.
  • The cooldown will be completed immediately if you end the encounter with a wipe or a win.
  • These adjustments do not apply to healing potions and health stones - here everything remains as before.

Blizzard's reasoning for this decision is to make the use of combat potions feel more effortless, less expensive, and more decision-oriented. While players will be able to use multiple potions in raids, in shorter dungeon boss fights they will have the option to time the best time to use the potion during a fight. PvP players should be able to better estimate the duration of potions on enemies.


entire bluepost reads in detail:
"In this next build of the Shadowlands alpha, combat potions, such as primary stat potions and mana potions, now have a 5 minute cooldown. Additionally, they are no longer limited to one use per encounter. This is intended to make potion use less of a hassle, less expensive, and more decision-oriented in various situations throughout the game.

In raid encounters, players will still have the option of using a potion at the start of an encounter, but using a potion just prior to and as close to the pull as possible will no longer be required. Longer encounters will now offer up more than one moment to use a potion for maximum tactical advantage. Ending a raid boss encounter with a wipe or a win will reset the potion cooldown.

In dungeons, spacing out potion use will place more emphasis on deciding the most important times to use them.

In PvP situations where combat potions are allowed, such as War Mode, Battlegrounds, and Epic Battlegrounds, the rate at which you drop combat can vary greatly. This change will bring a consistent expected cooldown to combat potions when you see enemies consume them.

Please feel free to share your feedback on this change in this thread. Thank you. "

We want to know from you: What do you think about the changes? Write us your opinion in the comments!

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